CSUN VRML 2.0 & VR Worlds
Contents
You need a VRML browser or plugin to see these worlds. Here are some
links for VRML browsers and modelers to
download.
These links may no longer be valid, things change quickly.
I also have a list of related
VRML and VR links.
Many of these worlds are compressed to facilitate file transfer. Your
VRML 2.0 browser should uncompress them automatically. They have been
tested with Cosmo Player.
1999 CS595vr Student Worlds
-
Yuriy Suzdaltsev's and Alla Sorkin's
CSUN VR Lab in EN 1212.
Using WorldViewer 2.1 browser you can see an avi file on one of the
computer screens. Netscape and Cosmo will give warnings, but you get
a good rendering of the model (except for the avi file).
- Steve Vaupel's 3D
3D puzzle. An interesting
complex 3D environment. Note how the arrows show you what mode you
are in as you try to construct your objective. Try the solution first
or look at the objective.
You may have to grant Java secruity certificates to run this example.
- Robel Yirdaw's 3D elevation grid of the
San Fernando Valley . Initial data
from the geography dept. Initial grid was decimated (point reduced).
Set your navigation speed up to move around in this large world.
1998 CS595vr Student Worlds
-
Ervin Bakhshian's Temple of
Stones.
This is a very rich, fantasy world. It has good use of sound and
texture. The tour is highly recommended. Click on the green sphere
for a tour. Click on the book for a description of the world. This
world is very large and has some long sound files.
If you are using a modem, it may take several minutes to load (10
minutes @ 33.6).
-
Alex Conserva's Boxes Game.
This is a good game world. Try to move the boxes in the maze to the
gold spheres. There is "compass" control in the upper right corner.
Click the sphere center to toggle between "inside the maze" and
"looking down on the maze" modes. Click the four cone arrow
directions to move your avatar. The avatar is the blue sphere - green
cone object. The green cone points in the direction the avatar is
facing. The upper and lower cones move you forward / backward. The
right / left cones change your viewing direction. Clicking on a box's
side moves it one unit in the opposite direction. You have to be
inside the maze to move the boxes.
Have fun, try it out. Listen to the sounds.
- Michael Schwartz's SpaceVRML.
There is a TouchSensor on the glowing ball that will cause an action
to happen. Explore the viewpoints first, before clicking on the ball,
simply because it is more interesting that way. Try the two tours
animated with the viewpoints, "orbit" and "orbit tour".
You may have to grant java certificates to run this world. All
the scripting is done with Java.
1997 CS595vr Student Worlds
- Matt Altman's race track. You can see the race from many
perspectives. Read the instructions before starting this world. This
world has lots of motion and sound. Check out the chase cams and
cockpit viewpoints!
- Joe Parham's EA
1211. A detailed virtual model of CSUN's EA1211 computer lab.
Notice the lighting and be sure to take the tour.
- Click the "Guided Tour" viewpoint and then click the very small
green sphere in the center of the screen.
Start all tours from the "Guided Tour" viewpoint.
- Check out the "Test lights" viewpoint. Placing the cursor over
the light by the door will dim all the room's lights. When the
lights are off the computer lights are on.
- Krys Spore's water world .
Check out the waves and fly with a seagull. A restful, beautiful
world.
My worlds
- EA 1443
A representation of my office. To start the guided tour click on the
"Start" button after the world is completely loaded. It may take a
while to load the world. I know the bookcases and the computer on my
desk need some work. However, I like the view from my windows, the screen
image on the monitor, Mexican rug and the Magritte poster.
- 3D 4 in a row Interface to 4
in a 4 in a row (3D tick tac toe) game. Requires two players at the same
machine. Eventually this will become a player vs computer game
written in VRML/Java.
- Sierpinski triangle .
Dynamically creates a 3D attractor. I just like writting this
algorithm in different graphic languages -- its my benchmark
development program.
- Hello World a modification of
Dan Brutzman's world.
-
Statue World
- There are VRML "concept-example" files I developed for the
CS 595 VR
(Advanced Graphics and Virtual Reality) class if you are interested.
4/26/01