Chapter 2 Primitive Data Types and
Operations
Objectives
F
To
write Java programs to perform simple calculations (§2.2).
F
To
use identifiers to name variables, constants, methods, and classes (§2.3).
F
To
use variables to store data (§2.4-2.5).
F
To
program with assignment statements and assignment expressions (§2.5).
F
To
use constants to store permanent data (§2.6).
F
To declare Java
primitive data types: byte, short, int,
long, float, double, and char (§2.7 – 2.10).
F
To
use Java operators to write expressions (§2.7 – 2.9).
F
To
represent a string using the String type. (§2.10)
F
To obtain input
using the JOptionPane input dialog boxes (§2.11).
F
(Optional) To obtain input from console (§2.13).
F
To
become familiar with Java documentation, programming style, and naming
conventions (§2.14).
F
To
distinguish syntax errors, runtime errors, and logic errors (§2.15).
F
To
debug logic errors (§2.16).
Introducing
Programming with an Example
Listing 2.1 Computing the Area of a Circle
This
program computes the area of the circle.
Trace
a Program Execution
public class ComputeArea {
/** Main method */
public static void main(String[] args)
{
double radius;
double area;
//
Assign a radius
radius = 20;
//
Compute area
area = radius * radius * 3.14159;
//
Display results
System.out.println("The area for the circle of radius " +
radius + " is " + area);
}
}
Identifiers
F
An identifier is
a sequence of characters that consist of letters, digits, underscores (_), and
dollar signs ($).
F
An identifier
must start with a letter, an underscore (_), or a dollar sign ($). It cannot
start with a digit.
–
An identifier
cannot be a reserved word. (See Appendix A, “Java
Keywords,” for a list of reserved words).
F
An identifier
cannot be true, false, or
null.
F
An identifier can
be of any length.
Variables
// Compute the
first area
radius = 1.0;
area = radius * radius *
3.14159;
System.out.println("The area is “ + area +
" for radius "+radius);
// Compute the
second area
radius = 2.0;
area = radius * radius *
3.14159;
System.out.println("The area is “ + area +
" for radius "+radius);
Declaring
Variables
int x; //
Declare x to be an
// integer variable;
double radius; // Declare radius
to
// be a double variable;
char a; // Declare a to be a
// character variable;
Assignment
Statements
x = 1; // Assign 1 to x;
radius = 1.0; // Assign 1.0 to radius;
a = 'A'; // Assign 'A' to a;
Declaring
and Initializing
in One Step
F int x = 1;
F double d = 1.4;
Constants
final datatype
CONSTANTNAME = VALUE;
final double PI = 3.14159;
final int
SIZE = 3;
Numerical
Data Types
TIP
An excellent tool to demonstrate how numbers
are stored in a computer was developed by Richard Rasala.
You can access it at http://www.ccs.neu.edu/jpt/jpt_2_3/bitdisplay/applet.htm
Numeric
Operators
Integer
Division
+, -, *, /, and %
5 / 2 yields an integer 2.
5.0 / 2 yields a
double value 2.5
5 % 2 yields 1
(the remainder of the division)
Remainder
Operator
Remainder
is very useful in programming. For example, an even number % 2 is always 0 and
an odd number % 2 is always 1. So you can use this property to determine
whether a number is even or odd. Suppose today is Saturday and you and your
friends are going to meet in 10 days. What day is in 10 days? You can find that
day is Tuesday using the following expression:
Example: Displaying Time
Write
a program that obtains hours and minutes from seconds.
NOTE
Calculations
involving floating-point numbers are approximated because these numbers are not
stored with complete accuracy. For example,
System.out.println(1.0 - 0.1 - 0.1 - 0.1 - 0.1 - 0.1);
displays 0.5000000000000001, not 0.5, and
System.out.println(1.0 - 0.9);
displays
0.09999999999999998, not 0.1. Integers are stored precisely. Therefore,
calculations with integers yield a precise integer result.
Number Literals
A literal
is a constant value that appears directly in the program. For example, 34,
1,000,000, and 5.0 are literals in the following statements:
int i = 34;
long x = 1000000;
double d = 5.0;
Integer
Literals
An integer literal can be assigned to an integer
variable as long as it can fit into the variable. A compilation error would
occur if the literal were too large for the variable to hold. For example, the
statement byte b = 1000 would cause a compilation error, because 1000
cannot be stored in a variable of the byte type.
An integer literal is assumed to be of the int type, whose value is between -231
(-2147483648) to 231–1 (2147483647). To denote an integer literal of
the long type, append it with the letter L or l. L is
preferred because l (lowercase L) can easily be confused with 1 (the digit
one).
Floating-Point
Literals
Floating-point literals are written with a decimal
point. By default, a floating-point literal is treated as a double type
value. For example, 5.0 is considered a double
value, not a float value. You can make a number a float by
appending the letter f or F, and make a number a double by
appending the letter d or D. For example, you can use 100.2f
or 100.2F for a float number, and 100.2d or 100.2D
for a double number.
Scientific
Notation
Floating-point literals can also be specified in
scientific notation, for example, 1.23456e+2, same as 1.23456e2, is equivalent
to 123.456, and 1.23456e-2 is equivalent to 0.0123456. E (or e) represents an
exponent and it can be either in lowercase or uppercase.
Arithmetic Expressions
is translated to
(3+4*x)/5 – 10*(y-5)*(a+b+c)/x
+ 9*(4/x + (9+x)/y)
Assignment
Expressions and Assignment Statements
Prior
to Java 2, all the expressions can be used as statements. Since Java 2, only
the following types of expressions can be statements:
variable
op= expression; // Where op is +, -, *, /, or %
++variable;
variable++;
--variable;
variable--;
Numeric
Type Conversion
Consider the
following statements:
byte i = 100;
long k = i * 3 + 4;
double d = i * 3.1 + k / 2;
Conversion
Rules
When performing a binary operation
involving two operands of different types, Java automatically converts the
operand based on the following rules:
1.
If one of the operands is double, the other is converted into double.
2.
Otherwise, if one of the operands is float, the other is converted into float.
3.
Otherwise, if one of the operands is long, the other is converted into long.
4.
Otherwise, both operands are converted into int.
Type
Casting
Implicit
casting
double d = 3; (type
widening)
Explicit
casting
int
i = (int)3.0; (type
narrowing)
int
i = (int)3.9; (Fraction
part is truncated)
What is wrong? int x = 5 / 2.0;
Character Data Type
char letter = 'A'; (ASCII)
char numChar = '4'; (ASCII)
char letter = '\u0041'; (Unicode)
char numChar = '\u0034';
(Unicode)
Appendix B: ASCII Character Set
Casting between char and Numeric Types
The String Type
The
char type only represents one character. To represent a string of characters,
use the data type called String. For example,
String
message = "Welcome to Java";
String is actually a predefined class in the Java library
just like the System class and JOptionPane
class. The String type is not a primitive type. It is known as a reference type. Any Java class can be used as a reference type for a
variable. Reference data types will be thoroughly discussed in Chapter 6,
“Classes and Objects.” For the time being, you just need to know how to declare
a String variable, how to assign a string to the variable, and how to
concatenate strings.
String
Concatenation
//
Three strings are concatenated
String
message = "Welcome " + "to " +
"Java";
//
String Chapter is concatenated with number 2
String
s = "Chapter" + 2; // s becomes Chapter2
//
String Supplement is concatenated with character B
String
s1 = "Supplement" + 'B'; // s becomes SupplementB
Obtaining
Input
This
book provides three ways of obtaining input.
F
Using JOptionPane input dialogs (§2.15)
F
Using the JDK 1.5
Scanner class (§2.16)
Getting
Input from Input Dialog Boxes
String
string = JOptionPane.showInputDialog(
null, “Prompting
Message”, “Dialog Title”,
JOptionPane.QUESTION_MESSAGE));
Two
Ways to Invoke the Method
There
are several ways to use the showInputDialog method.
For the time being, you only need to know two ways to invoke it.
One
is to use a statement as shown in the example:
String string = JOptionPane.showInputDialog(null, x,
y, JOptionPane.QUESTION_MESSAGE));
where x
is a string for the prompting message, and y is a string for the title of the
input dialog box.
The
other is to use a statement like this:
JOptionPane.showInputDialog(x);
where x
is a string for the prompting message.
Converting
Strings to Integers
The
input returned from the input dialog box is a string. If you enter a numeric
value such as 123, it returns “123”. To obtain the input as a number, you have
to convert a string into a number.
To
convert a string into an int value, you can
use the static parseInt method in the Integer
class as follows:
int intValue = Integer.parseInt(intString);
where intString is a numeric string such as “123”.
Converting
Strings to Doubles
To
convert a string into a double value, you can use the static parseDouble method in the Double class as
follows:
double doubleValue =Double.parseDouble(doubleString);
where doubleString is a numeric string such as “123.45”.
Computing Loan Payments
Example:
Monetary Units
Trace ComputeChange
int remainingAmount
= (int)(amount * 100);
//
Find the number of one dollars
int numberOfOneDollars
= remainingAmount / 100;
remainingAmount = remainingAmount % 100;
//
Find the number of quarters in the remaining amount
int numberOfQuarters
= remainingAmount / 25;
remainingAmount = remainingAmount % 25;
//
Find the number of dimes in the remaining amount
int numberOfDimes
= remainingAmount / 10;
remainingAmount = remainingAmount % 10;
//
Find the number of nickels in the remaining amount
int numberOfNickels
= remainingAmount / 5;
remainingAmount = remainingAmount % 5;
//
Find the number of pennies in the remaining amount
int numberOfPennies
= remainingAmount;
Programming
Style and Documentation
F Appropriate Comments
F Naming Conventions
F Proper Indentation and Spacing Lines
F Block Styles
Appropriate
Comments
Include
a summary at the beginning of the program to explain what the program does, its
key features, its supporting data structures, and any unique techniques it
uses.
Include
your name, class section, instructor, date, and a brief description at the
beginning of the program.
Naming
Conventions
F Choose meaningful and descriptive names.
F Variables and method names:
– Use lowercase. If the name consists of several words,
concatenate all in one, use lowercase for the first word, and capitalize the
first letter of each subsequent word in the name. For
example, the variables radius
and area, and the method computeArea.
F
Class names:
–
Capitalize the
first letter of each word in the name.
For example, the class name ComputeArea.
F
Constants:
–
Capitalize all
letters in constants, and use underscores to connect words. For example, the constant PI and MAX_VALUE
Proper
Indentation and Spacing
F Indentation
– Indent two spaces.
F Spacing
– Use blank line to separate segments of the code.
Block
Styles
Use end-of-line
style for braces.
Programming
Errors
F Syntax Errors
– Detected by the compiler
F Runtime Errors
– Causes the program to abort
F Logic Errors
– Produces incorrect result
Syntax
Errors
public class ShowSyntaxErrors {
public static void
main(String[] args) {
i = 30;
System.out.println(i + 4);
}
}
Runtime
Errors
public class ShowRuntimeErrors {
public static void
main(String[] args) {
int
i = 1 / 0;
}
}
Logic Errors
public class ShowLogicErrors {
// Determine if a
number is between 1 and 100 inclusively
public static void
main(String[] args) {
// Prompt the user to enter a number
String input = JOptionPane.showInputDialog(null,
"Please enter an integer:",
"ShowLogicErrors",
JOptionPane.QUESTION_MESSAGE);
int
number = Integer.parseInt(input);
// Display the result
System.out.println("The number is between 1 and 100, " +
"inclusively?
" + ((1 < number) && (number < 100)));
System.exit(0);
}
}
Debugging
Logic
errors are called bugs. The process of finding and correcting errors is
called debugging. A common approach to debugging is to use a combination of
methods to narrow down to the part of the program where the bug is located. You
can hand-trace the program (i.e., catch errors by reading the program), or you
can insert print statements in order to show the values of the variables or the
execution flow of the program. This approach might work for a short, simple
program. But for a large, complex program, the most effective approach for
debugging is to use a debugger utility.
Debugger
Debugger
is a program that facilitates debugging. You can use a debugger to
FExecute a
single statement at a time.
FTrace into or
stepping over a method.
FSet
breakpoints.
FDisplay
variables.
FDisplay call
stack.
FModify
variables.