Chapter 2 Primitive Data Types and Operations

 

Objectives

F     To write Java programs to perform simple calculations (§2.2).

F     To use identifiers to name variables, constants, methods, and classes (§2.3).

F     To use variables to store data (§2.4-2.5).

F     To program with assignment statements and assignment expressions (§2.5).

F     To use constants to store permanent data (§2.6).

F     To declare Java primitive data types: byte, short, int, long, float, double, and char (§2.7 – 2.10).

F     To use Java operators to write expressions (§2.7 – 2.9).

F     To represent a string using the String type. (§2.10)

F     To obtain input using the JOptionPane input dialog boxes (§2.11).

F     (Optional) To obtain input from console (§2.13).

F     To become familiar with Java documentation, programming style, and naming conventions (§2.14).

F     To distinguish syntax errors, runtime errors, and logic errors (§2.15).

F     To debug logic errors (§2.16).

 

Introducing Programming with an Example

Listing 2.1 Computing the Area of a Circle

  This program computes the area of the circle.

Trace a Program Execution

public class ComputeArea {

  /** Main method */

  public static void main(String[] args) {

    double radius;

    double area;

   

    // Assign a radius

    radius = 20;

   

    // Compute area

    area = radius * radius * 3.14159;

   

    // Display results

    System.out.println("The area for the circle of radius " +

      radius + " is " + area);

  }

}

 

 

Identifiers

F   An identifier is a sequence of characters that consist of letters, digits, underscores (_), and dollar signs ($).

F   An identifier must start with a letter, an underscore (_), or a dollar sign ($). It cannot start with a digit.

    An identifier cannot be a reserved word. (See Appendix A, “Java Keywords,” for a list of reserved words).

F   An identifier cannot be true, false, or
null.

F   An identifier can be of any length.

 

Variables

// Compute the first area

radius = 1.0;

area = radius * radius * 3.14159;

System.out.println("The area is “ + area + " for radius "+radius);

 

// Compute the second area

radius = 2.0;

area = radius * radius * 3.14159;

System.out.println("The area is “ + area + " for radius "+radius);

 

Declaring Variables

int x;         // Declare x to be an

               // integer variable;

double radius; // Declare radius to

               // be a double variable;

char a;        // Declare a to be a

               // character variable;

 

 

Assignment Statements

x = 1;          // Assign 1 to x;

radius = 1.0;   // Assign 1.0 to radius;

a = 'A';        // Assign 'A' to a;

 

 

 

Declaring and Initializing
in One Step

F  int x = 1;

F  double d = 1.4;

 

Constants

final datatype CONSTANTNAME = VALUE;  

 

final double PI = 3.14159;

final int SIZE = 3;

 

Numerical Data Types

 

TIP

An excellent tool to demonstrate how numbers are stored in a computer was developed by Richard Rasala. You can access it at http://www.ccs.neu.edu/jpt/jpt_2_3/bitdisplay/applet.htm

 

 

Numeric Operators

 

Integer Division

+, -, *, /, and %

 

5 / 2 yields an integer 2.

5.0 / 2 yields a double value 2.5

 

5 % 2 yields 1 (the remainder of the division)

 

Remainder Operator

Remainder is very useful in programming. For example, an even number % 2 is always 0 and an odd number % 2 is always 1. So you can use this property to determine whether a number is even or odd. Suppose today is Saturday and you and your friends are going to meet in 10 days. What day is in 10 days? You can find that day is Tuesday using the following expression:

Example: Displaying Time

Write a program that obtains hours and minutes from seconds.

 

NOTE

Calculations involving floating-point numbers are approximated because these numbers are not stored with complete accuracy. For example,

System.out.println(1.0 - 0.1 - 0.1 - 0.1 - 0.1 - 0.1);

displays 0.5000000000000001, not 0.5, and

System.out.println(1.0 - 0.9);

displays 0.09999999999999998, not 0.1. Integers are stored precisely. Therefore, calculations with integers yield a precise integer result.

Number Literals

A literal is a constant value that appears directly in the program. For example, 34, 1,000,000, and 5.0 are literals in the following statements:

int i = 34;

long x = 1000000;

double d = 5.0;

 

Integer Literals

An integer literal can be assigned to an integer variable as long as it can fit into the variable. A compilation error would occur if the literal were too large for the variable to hold. For example, the statement byte b = 1000 would cause a compilation error, because 1000 cannot be stored in a variable of the byte type.

An integer literal is assumed to be of the int type, whose value is between -231 (-2147483648) to 231–1 (2147483647). To denote an integer literal of the long type, append it with the letter L or l. L is preferred because l (lowercase L) can easily be confused with 1 (the digit one).

Floating-Point Literals

Floating-point literals are written with a decimal point. By default, a floating-point literal is treated as a double type value. For example, 5.0 is considered a double value, not a float value. You can make a number a float by appending the letter f or F, and make a number a double by appending the letter d or D. For example, you can use 100.2f or 100.2F for a float number, and 100.2d or 100.2D for a double number.

 

Scientific Notation

Floating-point literals can also be specified in scientific notation, for example, 1.23456e+2, same as 1.23456e2, is equivalent to 123.456, and 1.23456e-2 is equivalent to 0.0123456. E (or e) represents an exponent and it can be either in lowercase or uppercase.

 

Arithmetic Expressions

 

 

 


is translated to

 

(3+4*x)/5 – 10*(y-5)*(a+b+c)/x + 9*(4/x + (9+x)/y)

 

 

Assignment Expressions and Assignment Statements

Prior to Java 2, all the expressions can be used as statements. Since Java 2, only the following types of expressions can be statements:

variable op= expression; // Where op is +, -, *, /, or %

++variable;

variable++;

--variable;

variable--;

 

Numeric Type Conversion

Consider the following statements:

byte i = 100;

long k = i * 3 + 4;

double d = i * 3.1 + k / 2;

 

Conversion Rules

        When performing a binary operation involving two operands of different types, Java automatically converts the operand based on the following rules:

 

1.    If one of the operands is double, the other is converted into double.

2.    Otherwise, if one of the operands is float, the other is converted into float.

3.    Otherwise, if one of the operands is long, the other is converted into long.

4.    Otherwise, both operands are converted into int.

 

Type Casting

Implicit casting

  double d = 3; (type widening)

 

Explicit casting

  int i = (int)3.0; (type narrowing)

  int i = (int)3.9; (Fraction part is truncated)

What is wrong?            int x = 5 / 2.0;

 

Character Data Type

char letter = 'A'; (ASCII)      

char numChar = '4'; (ASCII)

char letter = '\u0041'; (Unicode)

char numChar = '\u0034'; (Unicode)

 

Appendix B: ASCII Character Set

Casting between char and Numeric Types

The String Type

The char type only represents one character. To represent a string of characters, use the data type called String. For example,

 

String message = "Welcome to Java";

 

String is actually a predefined class in the Java library just like the System class and JOptionPane class. The String type is not a primitive type. It is known as a reference type. Any Java class can be used as a reference type for a variable. Reference data types will be thoroughly discussed in Chapter 6, “Classes and Objects.” For the time being, you just need to know how to declare a String variable, how to assign a string to the variable, and how to concatenate strings.

 

String Concatenation

// Three strings are concatenated

String message = "Welcome " + "to " + "Java";

 

// String Chapter is concatenated with number 2

String s = "Chapter" + 2; // s becomes Chapter2

 

// String Supplement is concatenated with character B

String s1 = "Supplement" + 'B'; // s becomes SupplementB

 

Obtaining Input

This book provides three ways of obtaining input.

 

F         Using JOptionPane input dialogs (§2.15)

F         Using the JDK 1.5 Scanner class (§2.16)

 

Getting Input from Input Dialog Boxes

String string = JOptionPane.showInputDialog(

   null, “Prompting Message”,  “Dialog Title”,   

   JOptionPane.QUESTION_MESSAGE));

 

Two Ways to Invoke the Method

There are several ways to use the showInputDialog method. For the time being, you only need to know two ways to invoke it.

One is to use a statement as shown in the example:

 

String string = JOptionPane.showInputDialog(null, x,

  y, JOptionPane.QUESTION_MESSAGE));

 

where x is a string for the prompting message, and y is a string for the title of the input dialog box.

 

The other is to use a statement like this:

JOptionPane.showInputDialog(x);

where x is a string for the prompting message.

 

 

Converting Strings to Integers

The input returned from the input dialog box is a string. If you enter a numeric value such as 123, it returns “123”. To obtain the input as a number, you have to convert a string into a number.

 

To convert a string into an int value, you can use the static parseInt method in the Integer class as follows:

 

int intValue = Integer.parseInt(intString);

 

where intString is a numeric string such as “123”.

 

Converting Strings to Doubles

To convert a string into a double value, you can use the static parseDouble method in the Double class as follows:

 

double doubleValue =Double.parseDouble(doubleString);

 

where doubleString is a numeric string such as “123.45”.

 


Computing Loan Payments

Example: Monetary Units

Trace ComputeChange

 int remainingAmount = (int)(amount * 100);

   

 // Find the number of one dollars

 int numberOfOneDollars = remainingAmount / 100;

 remainingAmount = remainingAmount % 100;

   

 // Find the number of quarters in the remaining amount

 int numberOfQuarters = remainingAmount / 25;

 remainingAmount = remainingAmount % 25;

   

 // Find the number of dimes in the remaining amount

 int numberOfDimes = remainingAmount / 10;

 remainingAmount = remainingAmount % 10;

   

 // Find the number of nickels in the remaining amount

 int numberOfNickels = remainingAmount / 5;

 remainingAmount = remainingAmount % 5;

   

 // Find the number of pennies in the remaining amount

 int numberOfPennies = remainingAmount;

 

Programming Style and Documentation

F Appropriate Comments

F Naming Conventions

F Proper Indentation and Spacing Lines

F Block Styles

 

Appropriate Comments

Include a summary at the beginning of the program to explain what the program does, its key features, its supporting data structures, and any unique techniques it uses.

 

Include your name, class section, instructor, date, and a brief description at the beginning of the program.

Naming Conventions

F  Choose meaningful and descriptive names.

F  Variables and method names: 

   Use lowercase. If the name consists of several words, concatenate all in one, use lowercase for the first word, and capitalize the first letter of each subsequent word in the name. For example, the variables radius and area, and the method computeArea.

F   Class names:

    Capitalize the first letter of each word in the name.  For example, the class name ComputeArea.

 

F   Constants:

    Capitalize all letters in constants, and use underscores to connect words.  For example, the constant PI and MAX_VALUE

 

Proper Indentation and Spacing

F  Indentation

   Indent two spaces.

 

F  Spacing

   Use blank line to separate segments of the code.

 

Block Styles

Use end-of-line style for braces.

 

 

Programming Errors

F  Syntax Errors

   Detected by the compiler

F  Runtime Errors

   Causes the program to abort

F  Logic Errors

   Produces incorrect result

 

Syntax Errors

public class ShowSyntaxErrors {

  public static void main(String[] args) {

    i = 30;

    System.out.println(i + 4);

  }

}

 

Runtime Errors

public class ShowRuntimeErrors {

  public static void main(String[] args) {

    int i = 1 / 0;

  }

}

 

Logic Errors

public class ShowLogicErrors {

  // Determine if a number is between 1 and 100 inclusively

  public static void main(String[] args) {

    // Prompt the user to enter a number

    String input = JOptionPane.showInputDialog(null,

      "Please enter an integer:",

      "ShowLogicErrors", JOptionPane.QUESTION_MESSAGE);

    int number = Integer.parseInt(input);

 

    // Display the result

    System.out.println("The number is between 1 and 100, " +

      "inclusively? " + ((1 < number) && (number < 100)));

 

    System.exit(0);

  }

}

 

 

Debugging

Logic errors are called bugs. The process of finding and correcting errors is called debugging. A common approach to debugging is to use a combination of methods to narrow down to the part of the program where the bug is located. You can hand-trace the program (i.e., catch errors by reading the program), or you can insert print statements in order to show the values of the variables or the execution flow of the program. This approach might work for a short, simple program. But for a large, complex program, the most effective approach for debugging is to use a debugger utility.

 

Debugger

Debugger is a program that facilitates debugging. You can use a debugger to

 

FExecute a single statement at a time.

FTrace into or stepping over a method.

FSet breakpoints.

FDisplay variables.

FDisplay call stack.

FModify variables.